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4 Commits
f04ba84834
...
a6a8792905
Author | SHA1 | Date |
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a6a8792905 | |
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7f327dffa8 | |
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8d52c11538 | |
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0f7109cb11 |
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@ -2,3 +2,4 @@ app.wasm
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app.wat
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png2c
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penger.c
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hand.c
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111
app.c
111
app.c
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@ -1,4 +1,5 @@
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#include "penger.c"
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#include "hand.c"
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#define GREEN 0xff00ff00
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#define RED 0xff0000ff
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@ -11,21 +12,49 @@ const unsigned int width = 800;
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const unsigned int height = 600;
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unsigned int BUFFER[width * height];
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// importer depuis js
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int get_scale(void);
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float random(void); // flemme de coder un algo random, je recup celui de js (Math.random)
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float sqrtf(float val); // pareil
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typedef struct v2 {
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float x, y;
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} v2;
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v2 penger_pos = {400, 300};
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// position du penger au milieu
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v2 penger_pos = {width/2, height/2};
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v2 velocity = {0, 0};
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v2 mouse = {0, 0};
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float random(void);
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int rand(int min, int max)
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v2 v2_diff(v2 vec1, v2 vec2)
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{
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return min + random() * (max - min);
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return (v2) {
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.x = vec1.x - vec2.x,
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.y = vec1.y - vec2.y,
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};
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}
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v2 v2_normalize(v2 vec)
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{
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v2 result = {0};
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float length = sqrtf((vec.x*vec.x) + (vec.y*vec.y));
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if (length > 0) {
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float ilength = 1.0f/length;
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result.x = vec.x*ilength;
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result.y = vec.y*ilength;
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}
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return result;
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}
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v2 v2_scale(v2 vec, int scale)
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{
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return (v2) {
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.x = vec.x * scale,
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.y = vec.y * scale,
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};
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}
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// keyboard code definit par js
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typedef enum Key {
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SHIFT = 16,
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SPACE = 32,
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@ -50,46 +79,77 @@ void key_released(int key)
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keys[key] = 0;
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}
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v2 velocity = {0, 0};
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void reset_velocity(void)
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void set_velocity(float x, float y)
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{
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velocity = (v2){0, 0};
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velocity = (v2){x, y};
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}
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void set_mouse(float x, float y)
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{
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mouse = (v2){x, y};
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}
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int rand(int min, int max)
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{
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return min + random() * (max - min);
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}
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void rebondi(v2 *pos, int scale)
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{
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float div = -1.5;
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if (pos->x - penger_width*scale/2 < 0) {
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pos->x = penger_width*scale/2;
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velocity.x /= -1.5;
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velocity.x /= div;
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}
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if (pos->y - penger_height*scale/2 < 0) {
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pos->y = penger_height*scale/2;
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velocity.y /= -1.5;
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velocity.y /= div;
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}
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if (pos->x + penger_width*scale/2 >= width) {
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pos->x = width - penger_width*scale/2;
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velocity.x /= -1.5;
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velocity.x /= div;
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}
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if (pos->y + penger_height*scale/2 >= height) {
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pos->y = height - penger_height*scale/2;
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velocity.y /= -1.5;
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velocity.y /= div;
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}
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}
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int collision(v2 point, int x, int y, int w, int h)
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{
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return (point.x >= x && point.x < x + w &&
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point.y >= y && point.y < y + h);
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}
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void init()
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{
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}
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void go(float dt)
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void draw(float dt)
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{
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int scale = get_scale();
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// position du penger en haut a gauche de l'image
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v2 penger_origin = {0};
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penger_origin.x = penger_pos.x - penger_width*scale/2;
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penger_origin.y = penger_pos.y - penger_height*scale/2;
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// jump
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if (keys[SPACE]) {
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velocity.y += velocity.y < 0 ? -10 : 10;
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velocity.x += rand(-10, 10);
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}
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// mouse push
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if (collision(mouse, penger_origin.x, penger_origin.y, penger_width*scale, penger_height*scale)) {
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v2 force = v2_diff(penger_pos, mouse);
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force = v2_normalize(force);
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force = v2_scale(force, 5);
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velocity.x += force.x;
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velocity.y += force.y;
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}
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// update pos avec velocity si pas de touche presser
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if (!keys[ARROW_UP] && !keys[ARROW_DOWN]) {
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velocity.y += GRAVITY * dt;
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penger_pos.y += velocity.y;
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@ -98,6 +158,7 @@ void go(float dt)
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penger_pos.x += velocity.x;
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}
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// movement
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float speed = 10.0f;
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if ((keys[ARROW_UP] || keys[ARROW_DOWN]) && (keys[ARROW_LEFT] || keys[ARROW_RIGHT]))
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speed = 6.324f; // sqrt(speed) * 2 with speed = 10
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@ -117,19 +178,16 @@ void go(float dt)
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if (keys[ARROW_UP])
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penger_pos.y -= speed;
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// background
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for (int i = 0; i < width * height; i++)
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BUFFER[i] = GREEN;
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rebondi(&penger_pos, scale);
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v2 penger_origin = {0};
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penger_origin.x = penger_pos.x - penger_width*scale/2;
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penger_origin.y = penger_pos.y - penger_height*scale/2;
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// dessine le penger sur le canva
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for (int y = 0; y < penger_height; y++) {
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for (int i = 0; i < penger_width; i++) {
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if (penger_img[y][i] <= 0x00FFFFFF)
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if (penger_img[y][i] <= 0x00FFFFFF) // pixel transparant
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continue;
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for (int s1 = 0; s1 < scale; s1++) {
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for (int s2 = 0; s2 < scale; s2++) {
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@ -142,4 +200,17 @@ void go(float dt)
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}
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}
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}
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// draw hand
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for (int y = 0; y < hand_height; y++) {
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for (int x = 0; x < hand_width; x++) {
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if (hand_img[y][x] <= 0x00FFFFFF) // pixel transparant
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continue;
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int idx_x = x + mouse.x;
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int idx_y = y + mouse.y;
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if (idx_x < 0 || idx_x >= width || idx_y < 0 || idx_y >= height)
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continue;
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BUFFER[idx_y*width + idx_x] = hand_img[y][x];
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}
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}
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}
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9
build.sh
9
build.sh
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@ -1,6 +1,6 @@
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#!/bin/bash
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export_sym="init go key_pressed key_released reset_velocity BUFFER width height"
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export_sym="init draw key_pressed key_released set_velocity set_mouse BUFFER width height"
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export_cmd=""
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for e in $export_sym; do
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export_cmd="$export_cmd -Wl,--export=$e";
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@ -8,17 +8,18 @@ done;
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if [[ "$1" == "" ]]; then
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f='app'
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e='app.c'
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a='app.c'
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else
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f=$(echo $1 | sed "s/\..*$//g")
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e=$1
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a=$1
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fi
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set -xe
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clang png2c.c -o png2c -lm
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./png2c "penger.png" > penger.c
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./png2c "hand.png" > hand.c
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clang -O2 --target=wasm32 -fno-builtin -nostdlib --no-standard-libraries -Wl,--no-entry $export_cmd -Wl,--allow-undefined -o $f.wasm $e
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clang -O2 --target=wasm32 -fno-builtin -nostdlib --no-standard-libraries -Wl,--no-entry $export_cmd -Wl,--allow-undefined -o $f.wasm $a
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wasm2wat $f.wasm > $f.wat
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10
index.html
10
index.html
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@ -2,6 +2,11 @@
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<html>
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<head>
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<script src="load.js"></script>
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<style>
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#demo-canvas:hover {
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cursor: none
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};
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</style>
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</head>
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<body>
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<canvas id="demo-canvas"></canvas>
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<button id='scaling'>scale + 1</button>
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<button id='reset'>reset velocity</button>
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<br>
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<p>press arrow key to move</p>
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<p>press space key to jump</p>
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<p>Press arrow key to move</p>
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<p>Press space key to jump</p>
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<p>Penger is afraid of your stinky hand</p>
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</body>
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</html>
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44
load.js
44
load.js
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@ -1,12 +1,23 @@
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var scale = 7;
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var global_instance;
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var global_memory;
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function wasm_variable(name)
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{
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return global_memory[global_instance.exports[name].value / 4];
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}
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function wasm_function(name)
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{
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return global_instance.exports[name];
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}
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window.onload = () => {
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var scale_but = document.getElementById("scaling");
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var descale_but = document.getElementById("descaling");
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var scale_p = document.getElementById("scale");
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var reset_but = document.getElementById("reset");
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var canvas = document.getElementById("demo-canvas");
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scale_p.innerText = "scale: " + scale;
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scale_but.onclick = () => {
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scale++;
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scale_p.innerText = "scale: " + scale;
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}
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reset_but.onclick = () => {
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global_instance.exports.reset_velocity();
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wasm_function('set_velocity')(0, 0);
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}
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canvas.onmousemove = (e) => {
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var r = canvas.getBoundingClientRect();
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wasm_function('set_mouse')(e.clientX - r.x, e.clientY - r.y);
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}
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};
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(async() => {
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// jsp, je l'ai pris de la: https://github.com/tsoding/olive.c
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function make_environment(...envs) {
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return new Proxy(envs, {
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get(target, prop, receiver) {
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@ -34,26 +52,28 @@ function make_environment(...envs) {
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});
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}
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(async() => {
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const { instance } = await WebAssembly.instantiateStreaming(fetch("./app.wasm"), {
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"env": make_environment({
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// importer les fonctions dans le wasm
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'random': Math.random,
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'sqrtf': Math.sqrt,
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'get_scale': () => {return scale},
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})
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});
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global_instance = instance;
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const memory = new Uint32Array(instance.exports.memory.buffer);
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const width = memory[instance.exports.width.value / 4];
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const height = memory[instance.exports.height.value / 4];
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global_instance = instance;
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global_memory = memory;
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const width = wasm_variable('width');
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const height = wasm_variable('height');
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const canvas = document.getElementById("demo-canvas");
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canvas.width = width;
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canvas.height = height;
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// recup image de la memoire du wasm
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const buffer_address = instance.exports.BUFFER.value;
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const image = new ImageData(
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new Uint8ClampedArray(
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@ -66,30 +86,30 @@ const image = new ImageData(
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const ctx = canvas.getContext("2d");
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instance.exports.init();
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wasm_function('init')();
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let prev = null;
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function first(timestamp) {
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prev = timestamp;
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instance.exports.go(0.16);
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wasm_function('draw')(0.16);
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window.requestAnimationFrame(loop);
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}
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function loop(timestamp) {
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const dt = timestamp - prev;
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prev = timestamp;
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instance.exports.go(dt/1000);
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wasm_function('draw')(dt/1000);
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ctx.putImageData(image, 0, 0);
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window.requestAnimationFrame(loop);
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}
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window.requestAnimationFrame(first);
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addEventListener('keydown', (e) => {
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instance.exports.key_pressed(e.keyCode);
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wasm_function('key_pressed')(e.keyCode);
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});
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addEventListener('keyup', (e) => {
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instance.exports.key_released(e.keyCode);
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wasm_function('key_released')(e.keyCode);
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});
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})()
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BIN
penger.png
BIN
penger.png
Binary file not shown.
Before ![]() (image error) Size: 3.2 KiB After ![]() (image error) Size: 4.6 KiB ![]() ![]() |
10
png2c.c
10
png2c.c
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@ -18,15 +18,17 @@ int main(int argc, const char *argv[])
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fprintf(stderr, "ERROR: n components is not 4\n");
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return 1;
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}
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int file_name_len = strlen(img_path) - strlen(".png");
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printf("int penger_height = %d;\n", height);
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printf("int penger_width = %d;\n", width);
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printf("unsigned int penger_img[%d][%d] = {\n", height, width);
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printf("int %.*s_height = %d;\n", file_name_len, img_path, height);
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printf("int %.*s_width = %d;\n", file_name_len, img_path, width);
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printf("unsigned int %.*s_img[%d][%d] = {\n", file_name_len, img_path, height, width);
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for (int y = 0; y < height; y++) {
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printf(" ");
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for (int i = 0; i < width; i++) {
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printf("0x%08X,", data[y*height + i]);
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printf("0x%08X,", data[y*width + i]);
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}
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printf("\n");
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}
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Reference in New Issue