save record
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19a8890509
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d81864bee0
36
main.c
36
main.c
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@ -69,11 +69,9 @@ const Color hover_color = RED;
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float timer = 0.0f;
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char timer_text[10] = {0};
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char timer_record[GAME_TYPE_NB][10] = {
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[BEGINNER] = "12",
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[INTERMEDIATE] = "42",
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[EXPERT] = "69"
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};
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char timer_record[GAME_TYPE_NB][10] = {"9999", "9999", "9999"};
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FILE *record_file_read;
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FILE *record_file_write;
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int need_to_fill = 1;
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#define INIT_TEXTURE(img, tex) \
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@ -279,10 +277,35 @@ void switch_mode(GameType gt)
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}
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}
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void load_record(void)
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{
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for (
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int i=0;
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i<GAME_TYPE_NB &&
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fgets(timer_record[i], sizeof(timer_record[i]), record_file_read);
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i++
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);
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}
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void save_record(void)
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{
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record_file_write = fopen(RECORD_FILE, "w");
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fprintf(record_file_write, "%s\n%s\n%s\n",
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timer_record[BEGINNER],
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timer_record[INTERMEDIATE],
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timer_record[EXPERT]);
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fclose(record_file_write);
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}
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int main(void)
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{
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srand(time(NULL));
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record_file_read = fopen(RECORD_FILE, "r");
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load_record();
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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#ifdef RELEASE
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SetTraceLogLevel(LOG_ERROR);
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@ -519,7 +542,8 @@ int main(void)
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if (game_state != LOSE && count_undiscovered_cell <= nb_bomb) {
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if (timer < atoi(timer_record[current_game_type])) {
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game_state = RECORD;
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snprintf(timer_record[current_game_type], GAME_TYPE_NB, "%d", (int) timer);
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snprintf(timer_record[current_game_type], sizeof(timer_record[0]), "%d", (int) timer);
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save_record();
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} else {
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game_state = WIN;
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}
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