voleur/bullet.h

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#ifndef BULLET_H
#define BULLET_H
typedef enum BulletType {
BULLET_SHURIKEN,
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BULLET_MINIGUN,
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BULLET_COUNT,
} BulletType;
void bullet_load();
void bullet_spawn(BulletType type, Vector2 pos, float angle);
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void draw_bullets();
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#endif // BULLET_H